WinMBT: A number of final tweaks
Hi,
I think that this collection of quotes from Don G. will help the SPMBT veterans to become familiarized with the new aspects of the game.
(Quote from Don G.)
the Z key is less wild for close in shots
there was as bug were helos wouldn't retreat over minefields in certain conditions. FIXED
AA units will honour the range set by the Y key . The were ignoring that before.
You won't be able to turn off your weapons and Z key a from a bunker ( or anything else) to soak up opfire anymore.
Press 8 and your vehicle will back up. Every time you back up it takes 3 times the cost of that hex in forwards motion. If you don't have enough MP's to back up further the game will inform you that you cannot back up anymore. You MAY, however, still have enough MP's to turn around the " old fashioned" way and move further to the rear
Meeting engagement's are now called Meeting engagements not "advance" anymore.
Ammo containers now can be picked up. Have a default weight of 6
Rules for loading/unloading:
- unloaded pax are already charged for unloading (transport movement value is added)
- changed to charge 1 point to pax if transport move is zero, i.e. min charge 1 MP to get out.
- Unloading vehicle is now charged 1/4 of its MP to unload (whatever the passengers were).
- loading:
counts number of men + load cost - so a 7 man 40mm AA gun with 7 crew costs 10 MP.
- Passengers are charged 1/2 their MP on loading up.
|