June 25th, 2005, 12:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: Assaults and the mine belt
A couple of items
1} I was wrong ( thinking of something else ) mines are NOT reported when you mouse over
2} Specialist engineers and Engineering vehicles clear mines from outside the hex. Stand outside the mined hex. Point your engineers or engineer vehicles at the mined hex and the game will tell you when it's clear.( the mines will disappear ) If you move into a mined hex even with specialists you risk detonation. The more engineer type units you have pointed at a hex the quicker it is cleared.
3} When you deploy if you need more time ( everyone plays differently ) press View Map and then press the "stopwatch" button and increase the number of turns.
4} I know this may sound lame but try bigger maps with the big point games or less points. We increased the points allowed so that people could build big modern tank battles. When you try those big numbers in assualts on (smaller) maps the AI will sometimes build ( really ) big minefields. We may need to tone that down a bit. You used the maximum number of points to build this didn't you? Try again on a 160x200 map.
5} if you have a wreak in a hex the only way to know 100% that it's clear of mines is to send in the engineers
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