Pirates & Nomads v2.3
The xiati are causing me an RCE, by having too many engines on their ships.
Having looked at their designs, it seems obvious that the problem lies in the upgrading of their Sat layer
Baseship.
It currently has 45 JP engines (max is 42), which works out OK, but next turn, they research Quantum engines, and 43 engines * 6MP each = RangeCheckError.
I do not see how they are coming to the conclusion that they should have 45 engines on this design;
I see 37.5 engines from the "1 per 40 spaces", where baseship(1500)/40 = 37.5
They could be adding the 3 minimum, and possibly two more from the emergency propulsion thing.
But, that still adds up to only 43, not 45.
The other baseship designs all have less than 31 engines and fall well within the RCE safety margins.
The actual design cooked up by the Minister goes:
B/LS/CQ - 110Kt
45 engines (JP 3)
19 Sat Bay 3
7 PSG V
Cloak
PDL
Shield regen
ECM
----------
1500/1500 KT
If any AI guys could enlighten me as to how the AI is doing this, it would be appreciated.
quote:
Name := Satellite Layer
Design Type := Satellite Layer
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Launch/Recover Satellites
Minimum Speed := 3
Desired Speed := 40
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 200
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 300
Majority Comp Ability := Launch/Recover Satellites
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 7
Misc Ability 1 Name := Quantum Reactor
Misc Ability 1 Spaces Per One := 10000
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Point-Defense
Misc Ability 3 Spaces Per One := 800
Misc Ability 4 Name := Shield Regeneration
Misc Ability 4 Spaces Per One := 800
Misc Ability 5 Name := Combat To Hit Defense Plus
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Emergency Resupply
Misc Ability 6 Spaces Per One := 800
Misc Ability 7 Name := Standard Ship Movement
Misc Ability 7 Spaces Per One := 40
Name := Mine Layer
Design Type := Mine Layer
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Lay Mines
Minimum Speed := 3
Desired Speed := 40
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 200
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 300
Majority Comp Ability := Lay Mines
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 7
Misc Ability 1 Name := Quantum Reactor
Misc Ability 1 Spaces Per One := 10000
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Point-Defense
Misc Ability 3 Spaces Per One := 800
Misc Ability 4 Name := Shield Regeneration
Misc Ability 4 Spaces Per One := 800
Misc Ability 5 Name := Combat To Hit Defense Plus
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Emergency Resupply
Misc Ability 6 Spaces Per One := 800
Misc Ability 7 Name := Standard Ship Movement
Misc Ability 7 Spaces Per One := 40