quote:
Originally posted by suicide_junkie:
- FTL around the edge of a system to get to the far side.
Nope, my idea doesn't do that. But with you could get around a system reasonably easy, but jumping through different systems.
quote:
- Multi-turn travel times entirely FTL.
mine "simulates" that, but not as well I am sure, since you would end your turn on a warp point in some system somewhere, instead of in a "Hyperspace system".
quote:
- Go from any system to any other system directly, though it may take a while.
Mine could do that, but it would require a
whole lot more warp points. laf
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- FTL space cannot be blockaded, and completely protecting a system from FTL attacks in nearly impossible. (Random movement ability in hyperspace disrupts blockading fleets)
You got me there, although I kind of like the "interdiction" idea in a way.
quote:
- Ships can be lost in hyperspace: with random movement of 2, a ship with 1MP is helpless and must wait to drift past a starsystem.
This sounds cool. I can't wait to see it.
quote:
Of couse if you use the center, you have to do something about black hole systems.
Not nessesarily. The black hole does not do damage when you fly over it, only if your ship ends its turn within 2 squares of the center. You could give orders to FTL in & out on the same turn when exploring.
Any ship with 4 or more MP could FTL in and then escape from a blackhole before it can do any damage.
Good point. So I guess you would only lose your ships the first time you entered the black hole system. laf
BTW, I am having the same problem with my map link. I don't know if I did something wrong or what.
Geoschmo
[This message has been edited by geoschmo (edited 03 September 2001).]