I couldn't resist, it was too strong. I am now embarking upon my own mod for the game. From scratch, I hope this mod will have a flavour that is totally different from vanilla SEIV.
The general plan for my mod is to create a sort of balance in all things. My current focus is on ships and combat.
Starting with basic ships (Escort through Dreadnought) I have split them into three different ship classes: Superiority, Siege, and Capitol. Each will have their specific niche on the battlefield with two or three design variants to suit your taste.
Superiority ships are typically fast and maneuverable. Siege are average speed and are specifically designed to accomodate the new siege-class weaponry. Capitol are the biggest ships with armor and big guns (though smaller than siege-class).
(Mind you, I have taken steps to make siege ships more prefferable to mount siege-weaponry than others. But your still free to play around.)
The idea is that Capitol will defeat Superiority with thick armor and heavy weapons. But the Capitol ships will fall victim to the long-ranged high-damage attacks of siege-weaponry. Superiority ships are fast, cheap and pack enough firepower to get close and destroy the weaker siege ships. A real rock-paper-scissors scenario.
(Its gonna be an art to balance it all when mixed fleets are involved..
)
This is only scratching the surface of my mod thus far. What do you think?
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