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Old September 8th, 2001, 06:52 AM
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Default Re: My ideas for modding...

quote:
As it is in SE4 every race is by default a minerals race b/c virtually everything is made of minerals. Consequently the harvesting of organics or radioactives becomes fairly unimportant and the economy becomes essentially a function of one variable (minerals).
In P&N v2, especially at higher tech levels, radioactives are as important (or more) as minerals. This makes monoliths useful, and Organic tech/Living ship races spread the costs to organics as well, giving them a bigger advantage with monoliths.
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