Assault vs AI - too many mines ?
I've played several assault battles vs AI, and I feel that AI using too many mines. It just cover all the battlefield , including victory hexex by mines. IMHO it makes the battle less fun:
1. It enforce primitive tactic - all the tactic is to claer mines to victory hexes, or air assault.
2. Because AI spending almoste all on mines it have not enough points to buy essential mobile forces - usually it have 3-4 tanks in the assault battle.
3. Because all the map covered by mines AI can't move and conterattack. Then trying move forces to regain captured hexes it just stuck in it's own mines.
My suggestions - decrease amount of mines 4-5 times, deploy them only on the roads/bridge/fords, around victory hexes and bunkers. Spend freed support point on the bunkers, mobile forces, ATGM, SAM, field and off-board artillery. The game will be a lot more fun, and no less challenging.
|