Re: What Makes A Good Game?
Just one more turn does it for me. Little things that make me want to see the results of my actions (Im just going to peek to see if it worked) but then I end up deciding a next move based on that which ends up forcing me to go ahead and put all the decisions in. Oh well then I might as well hit process. Hmmm I think I will just take a peek to see if that worked. AARRGGHHH!
Also my favorite games are ones where I do NOT feel like the goal is to figure out what the programmer wanted you to do. I like games where the setup or the game options or the map are so involved that you feel as if you are actually coming up with your OWN methods and tactics. Ones which, possibly, the programmers didnt even consider. What I love about both SEIV and Dominions (over in the other forum)is that it supports so many different playing styles.
Gandalf Parker
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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