.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old July 15th, 2005, 11:37 AM

Pavel Pavel is offline
Private
 
Join Date: Jun 2005
Location: Arkansas, USA
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Pavel is on a distinguished road
Default Re: Assault vs AI - too many mines ?



PavelI have had the same results when playing a generated campaign. Playing 7000 point games I am finding the unending mine fields to be a real pain. Also the changes from the older games on mines makes them much harder to clear.

Someone suggested that you should use engineers to clear them. How?!? Every time the engineers move they are torn to pieces. And the inf in their dug in positions are almost unsuppress-able. (when you have a MRLS barrage hit one, then hit it with the fire of 10 tanks and support vech at 200 meters and it still kills half of the first engineer platoon who moves, one hex, at 600 meters something is wrong. Lots and lots of smoke is the only chance for engineers and then the small mortars kill and suppress most of them so that they can not remove mines. My MRLS and 155mm accurate barrages don’t even make them duck!) Mine removing tanks are the only units that can take the super accurate small arms fire and still remove mines. But with out full terrain info with mouse over, like in the earlier versions of SP, means that you loose most of your mine tanks to trackings after they stumble into a mine field.

The tedious and over costly assaults on the generated campaigns is ruining the most stable and weapons rich version of SP yet! It’s a shame.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.