Different types of victory hex
I know it's probably heresey to mention SP:WAW in this forum, but does anyone else who has played it much agree that the extra types of victory hex (points per turn, exit hexes, hidden v-hexes that appear on a set turn, v-hexes that cannot be recaptured) really add to the gameplay and enable scenarios to have more interesting and varried objectives?
Would it be possible to add the ability to use these other types of v-hex to any future version of winSPMBT?
I think that after all the work and effort that has gone into rebuilding the game for windows and fine tuning the gameplay, simply driving the enemy off the victory hexes and killing them doesn't do justice to the possibilities of the game engine.
Does anyone else have any thoughts on the idea?
|