IMPORTANT fixes, take 2
Since my previous thread went off on a tangent I'll try again.
I consider important the bugs that affect play balance in multiplayer. I.e. not AI being dumb.
1) Counter Intelligence was fixed in 1.42 but is Intelligence is probably still too powefull. Maybe changing it so any project will have a failure probability equal to how much CI was invested against it relative to it's cost.
2) Possibilities of abusing wormhole manipulation still exist (10 holes limit, surprise attack)
3) Generating supplies by way of starbases/fighters still exist, cannot reuse emergency supply pods without shipyard, but you can always bring one with you.
4) Very important IMO and mostly overlooked is the battle order being fixed by player ordering in game setup, so the same player always goes first in every battle, giving him a constant advantage, this is very unbalanced.
I hope the beta testers can point out these issues so they can be deal with in 1.43 .
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