Re: IMPORTANT fixes, take 2
To make things even more complex :-)
Why not add a ship readiness state like Starfire. Ships at general quarters cost a lot more to maintain than ships at lower readiness states but their reaction to enemy ships will be faster. You can have that vast fleet you wanted, but if they go into combat your economy collapses....... :-)
On warp point assaults: The ships coming through will know they're going to go into combat, the ships + stations defending don't know they're about to enter combat, so unless there's a technobabble explaination why a warping ship shouldn't fire first, the attacker should always have the initiative.
In a planetary assault or fleet engagement, both sides can see each other from a fair distance so initiative could be randomised.
Sats are automated systems, so maybe they should always get initiative. Either allowing them movement or evenly distributing them in 4 Groups at the squares adjacent to the planet/WP pictures corners would allow for them to be useful?
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