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Old September 24th, 2001, 08:42 AM
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ZeroAdunn ZeroAdunn is offline
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Default New mod, looking for ideas

Ok, I know everyone and their grandmother is working on a new mod, but I seriously got a good one I'm working on.

I am rewriting the entire Data Files... That's right, the entire data files.

The major changes I am working on are as follows:

Ships and fighters now use pretty much all the same components, in my mod fighters will be short range combat ships, smaller guns shorter range, incredible maneuvarability, whereas ships will be long range combat platforms, bigger guns longer range slower less maneuvarable.

Ships and fighters will use the same weapons, ships will get mounts that increase the range size and damage, fighters will get mounts that decrease the range size and damage.

Fighters: 50-100 kt
Ships: 200-2000 (normal ships, carriers will be done away with, their pictures will be used for something else)

Fighters will have no shields, shields will be massive components generating somewhere around 1000 shields. There will be no phased shields, only phased weapons. Since if you add a phased shield ability comp to a ship, there will be a component under AI "Shield Adapter" which will add phased ability. There will be missiles and torps called siheld fraggers that will take out 1000 shield points per hit.

Engines have ben devided into two comps, engines (standard movement, higher levels less feul, no feul storage) and drive systems (bonus movement like solar sail higher levels more feul storage greater speed)

Feul storage decreased in size.

I will also be reworking the facilities to give less resources so fighters will be even more important. ships will be very expensive and thus very very valuable.

Combat sensors: Lidar
Ecm: stays ecm

There will be various other tracking devises.

Cloaking will stay, but as stealth armor and what not.

Facilities will take longer to build, thus planetary raids will be more important.

I am also looking for more ideas and advice.
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