Re: Star Blazers Mod
I am working on an update for the StarBlazer Mod. There will be no change to the Music part, just the Data (the smalled downoad of the two).
This will solve most of the things that people were comenting about:
1. I will increase the "command points per level" - this means that you get more regeneation points on repair for ship, shields, or whatever the player chooses. (no one mentioned this, but I think that points are too low)
2. I will fix the invisible warp point in Pluto - a bug. (yet, no one has found it as I know, but me).
3. I will add a message to notify the player of the end of the campaign (this will make "Q" happy!)
4. I will fix the firing points, and engine "glow's" on most of the Gamilon ships that are off. ("Captain Kwok" noticed this, thanks)
5.I will have the folders in the right place to make things easier (as Suicide Junkie pointed out).
6. I will eliminate all the unnecesary planet data files from the campaign. (It does not affect the game at all, but lesser unnecesary files will meant a little smaller download).
7. The ambient light and speed is the same as the origial game. The player can adjust that through the keyboard shortcuts, therefore I will not chage them.
All the story of the "Campaign 1" takes place in the solar system. I did not wanted to make all happen in one map so I divided the solar system in sectors. I could not put a sun or star in each one, it would not look right. So most of the light come from the Nebulae. (The system should show only the present solar system planets, and Minerva (which in the story there were suposed to be 11 planets on the "Sol system", one was destroyed by the Gamilons (Minerva), and the story of the other plane is not revealed on this story.)
The speed is as fast (or slow) as the original. I normaly decrease the speed to half while in combat with regular ships. To deal with fighters sometimes I decreased to 1/4 speed. Whatever your preference, all through keyboard (-,+).
Note: when you install patch 1.17, a PDF Manual is included as part of the installation. For those who have lost the manual, all the keyboard short cuts are there.
One final thing, the more comments I made the more great ideas the players come up with. I do not want to keep making changes to the game even thought there are better ways to do the game than my way. I will remember them, will learn from them and maybe will implement them on the next project, but I do want to move on, and do "Campaign 2". I would like to have the second part done by December.
I will have the update done withing the next 2 days.
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