Couple problems with a mod
Almost done, but there are 3 things right now that aren't working. I was hoping someone could help.
First, I have a tech in my tech tree that is supposed to start on level 1 normally with a raise level of 4. No matter what I put in, it always starts at 1 even when selecting to start with all techs. I assumed it was a typo in there somewhere, but I spent 2 hours going over it and testing it last night compleatly remaking it 2 times.
Second, I can't get the AI to design colony ships.
Third, The AI won't put ships in their build que. The only thing I could think of here, that I haven't tried, was if the AI needs all three resources used at the construction facility, even if the object doesn't require all three to build it. I'll try that when I get home, but if anyone else has any ideas, I was hoping to finish it tonigh.
Oh, and Ed Kolis, I have a question, do you mind if I PM you?
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