The Mentality
Ok, I have begun the process of developing a new race for the Gold/Deluxe version of SEIV
Race: The Mentality
Leader: The Mind
Traits: Psychic, Crystalline, Religious
Bonuses: Superior Cunning, God-like Mineral Mining
Fleet Doctrine: Capture ships, repair them, use them against the enemy. If capture fails, neutralize target with engine and weapon destroying weapons, until capture is successful.
Primary weapons:
Tailismans, subverters, energy dampners, ionic dispersers, shield depleters, boarding parties, null space weapons.
I created this new thread because of the name change, and the focused goals that were explored in my previous race development thread for "The Plague".
Any assistance with this race design is appreciated. I will update this post as the design evolves.
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