Re: Server Down?
The servers use TCP/IP for connecting sending all messages. They use DirectX's DirectPlay API, and I don't remember seeing anything in DirectPlay that would cause this rule to be enforced.
I don't know which configuration setting in Windows 2003 Server this would be in, but it may also be some type of firewall setting. I'm not able to connect to the Shrapnel server right now, but I can get the port numbers for the Lobby and Game server if you need. Right now I get the user limit exceeded error when I try to login via Remote Desktop.
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