Is it any way possible that if player use map editor in Battle Generator and change rough terrain option to "0", it really means that there's NO any rough terrain on the map?
Not 1-x rough hexes at all anywhere? Now seems to me that "0" option does not do as it should be
... I mean that many times (depends on size of map) despite of using "0" there's too much (and usually right middle of map) rough terrain hexes which tanks have to pass from left or right (sometimes there's only 1 way to get them if border of map restrict from other side
... Ok, I understand that this is just a little detail of game but sometimes I wish that using some option (as "0" in this case) really does it's "work" properly. Is code for rough terrain originally meant to work this way? Does player have to load totally new map (which has not any rough hexes) or push recreate until map is totally rough free?