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Old October 27th, 2005, 11:48 AM
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Wolfman77 Wolfman77 is offline
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Default Middle Earth in SEIV

So, I've been working on a (non-cannon) Middle Earth mod for about a month or so, and it looks like I can get it to work. I was wondering if anyone had any thought, comments, suggestions, or questions. I'll give you an idea of what I have so far.

-systems = called regions, because I can't think of a more colorful term.
-stars = wells
-rock planets = quarries, good for mining ore
-ice planets = fields, I know that doesn't make to most sense, but some imagination will be required.
-gas planets = ether consentrations
-vehicles = armies, scouting parties, snipers
-six races so far, Elves, Men, Dwarves, Orcs, Uruk-hai, and Hobbits.
-construction facilities are all separated for planets. You will need one of each: construction, recruiting, and magic guild (I'll need to make a combined one for AI).
-separated the stop stellar manip. facilities and renamed them to fit(Entmoot for example).
-many components are restricted to one per army, and need to be scaled to be effective.

The comp pics I have right now have been borrowed from Might and Magic 6&7. I got 1 pic for each settlement type(planet) from google image search, along with some roads (warp points), and burned fields (asteroids). No facility, or army pics as yet. Also no good well pics, which is keeping me from finishing the SectType, StellarAbilityTypes, SystemTypes, and QuadrantTypes.

Anyway thats the basis and where I'm at on it now. I don't know how done I will get it before SEV comes out, but I think I have a few months, and hopefully I can transfer it over then. If anyone wants to comment or suggest anything I'd like to hear it. And if anyone has any pictures or would like to help make some That would be great, Im not the best artist.
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