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Old November 4th, 2005, 12:09 PM

Oversway Oversway is offline
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Default Re: Devnull AAR

2400.0

Home system has a med and large non breather, plus two huge ice and gas, some assorted moons, 1 star.
It has 3 warp points and is at the lower middle left edge of the map.

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built bsy, which built another bsy
built colonizer
colonize large non breather in system, build mineral storage (for now)

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2401.0 - Explored 3 systems. One of them (two away from homesystem) has a huge and large breathable,
another has medium and tiny breather, 3rd has no breathers.
Will colonize huge and large breathers to develop resources, and tiny breather for storage (it is moon of huge oxy gas, so later on it will be protected even if it has space port on it).
Other planets in the system I plan to back fill later.

2402.0 - Colonized many (9) breathable with 2 more on the way. Most are large or bigger. Building space yards on some, while others I'm building research and mining. I think I'll start balancing development a little higher than exploration. The way the system branches out, there is only one area where further exploration won't cause me to have to split my (non existant) warp point defenses.



research:
basic intel
human intel
propulsion 2
external missles 1
propulsion 3 (completed 2400.5)
organic engineering (completed 2401.1)
repair (just something quick so I can get to ...)
organic weapons 1 (completed 2401.6)
ship construction 2
organic weaspon 2 (completed 2402.2)
small weapons 1
construction


No contact yet. I have a couple space yards coming online, I will probably build colonizers with those and fill in the systems. My homeworld is building small transports with satelite deployers. I think I'll switch to a smaller hull because I'm not building sats that fast. But the smaller transports double as pop transports, which will be helpful.

I'm building sats with 7 external missles (seeking parasite II). These are ok for wp defense, but definitely need to be supplemented (they can be on the wrong side of a warp point and not be able to hit the enemies). I'm hoping to get fighters researched reasonably soon to help them out.

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