Re: Abysia CB 5.0 AAR
TURN 49
A new arena fight! I didn’t get a chance to buff the Manticore, so I’m not going. Also, C’tis is tying the Manticore down to defensive duties.
On the west continent, I stay defensive. I’ve decided to try for a second fort (in the Fish province), and will start with a Temple because my dominion is so low here. Next, I’ll put in a lab so I can get gems and item production rolling. After that, we will see.
On the west coast of the east continent, I’m off to a rocky start. God’s Justice isn’t that good against Heavy Infantry. My normal troops hit the line slightly first and are ground up, then the mercs start taking hits. Without magic support, I may not have won this (Will’o Wisps surprise me with their effectiveness—I’ve become a fan, plus the graphic is cool). Nonetheless, I advance against the second Plains province, because it’s in range of a small force of Devils I can fly in. Arco just stands there this turn, so I may have a shot at the big city.
On the northeast front, I’m going to build a Lab under the Manticore (province #195), so I can guard and research at the same time. I may even fortify here if the peace lasts long enough. I have scryed a place I already checked—I’m doing this far too late at night. One more turn, I think, and I’ll take a break. Magnus shows up, I stay defensive in the northeast, and C’tis leaves two moderate garrisons. We stare at each other.
Free Nature gems this turn. I can use them! There is barely enough money to cover the mercs this turn. I can’t afford to lose the Wind Master, so I delay the Fish Temple and put the rest of the money into more troops. I also start forging: A Girdle of Might and Horror Helm for the Manticore, and a Wand of Wild Fire for the defense of the northeast or the east bridge.
Current Gem Income: 7F1A1W2E5S5D2N. Gold Income 1,042 this turn. I hit a performance wall and end the session.
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