I promised a new game on Friday, so here it is.
The goal here is to create a list of possible magic sites for Dom3. The ground rules are:
1. The site can't duplicate a Dom2 site, nor can it be a slight variation of an existing Dom2 site or of a site already submitted to this Game.
2. The site must do something the devs
probably would not put in a random site list. If you're not sure, send it in, there will be a judging phase.
3. In addition to your basic site idea, you can include minor variations or point out unusual applications that modders might be interest in (see examples).
4. If you adapt an idea from from a book or other source and you think people won't recognize it, then you have to identify the source.
5. The game runs for a week. After that, it may be extended at my option. I will not extend it past January 5, 2006 in any case.
6. There will be a judging phase at the end--I'll post a poll (if I can figure out how to make that type of post work), and we'll vote.
7. The examples I use to start the game are excluded from the judging process.
NEW [added 11/26/05]
8. Please give all your entries a Site Name in bold.
9. Ideas that are close variants of previously posted sites can be posted as "noncompeting" sites. They will be excluded from the final poll.
As thread creator, I reserve the right to exclude sites I consider close variants from the final poll. Since I am setting myself up as de facto judge and coordinator, all of my entries to this thread will be posted in noncompete form and will not appear on the final poll.
[Name (noncompete): Form is in brackets and italics.]
A LIST OF ALL THE SITES IN Dom2 and what they do can be found here:
Site List, fourth item down.
EXAMPLES
The Neutral Zone
Dominion of any type holds no sway here. (That is, all dominion-change effects here are x0.)
Ideally, the assigned Level of this site would be fully moddable, up to Level 10 or more (the last would render it virtually undetectable by search or remote scrying).
In a slight modification of the foregoing, immortals entering the province might also get the following popup:
“[PRETENDERNAME], you do not feel too good. Something is wrong.”
(What is wrong is that immortality is not in force here, but this point is consigned to a secondary resource, like Liga's Manual.)
Antimagic Zone
Ritual spells targeting this province fail. Tactical spells cast in this province fail, even holy magic. Magical beings cannot enter (but, there’s a new amulet…). Magic items do not function in this zone.
(I think all the above effects may be doable. Reactivating items once they leave the province might be the toughest issue.
If the whole package is too hard, the easiest close variation is to simply assign the site a 100% effective and permanent ward that prevents ritual spells from penetrating.)
Inspired by the Dead Magic Zones of the Forgotten Realms.
The Unmaker
In this site, a magic item can be destroyed by activating a special command.
The magic destroyed might be: 1) any, 2) set by type/level, 3) set by school (inclusive or exclusive for multipath items), or set to 4) a list or 5) a single item. Also, modders get a “destroy-cursed-item” command that allows the site to destroy cursed items as a special variation.
As for a picture, I don’t know: How about a volcano?
Anyone not
recognize the source of this last one?
OK, go!