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Old November 29th, 2005, 04:46 AM
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Default Re: Question about warp manipulation sequence

In general the order of order execution by ships that move on the same day is done in order by internal ship ID numbers, which are not directly visible to the player. If two ships are in the same location, however, you can determine which has a lower ship ID and will move first by checking the Fleet Transfer screen. Ships are listed in order by ship ID in the Fleet Transfer screen, provided that they are either both not in fleets or are both in the same fleet. If the warp opener is above the warp closer in the list, then it will attempt to open the warp point before the closer has had a chance to do anything. If the warp closer in higher up the list, then it will act first and the opener will be able to operate.

Every ship in a fleet moves at the same time as the first ship in the fleet, so only the ship at the very top of the list for each fleet in the fleet transfer screen is relevant for determining movement order. If your warp opener goes at the very top of the list when you put it in the fleet, then you can have it open a warp point and have the fleet go through simultaneously because the open warp point order will be executed before the fleet gets to move. Otherwise, the fleet will have to delay its transit.

Ship ID numbers are set when the ship finishes construction and cannot be changed by any means. Numbers are assigned in order with reuse. For instance, if you have four ships, numbered 1-4, the next ship will be number 5. If ship 2 is destroyed, however, the next ship you build will be number 2. The list is not separate for each player, so enemy losses can affect what ID's your new ships will get.

You can determine whether ships will move on the same day by checking the chart in the FAQ (search for "movement days").
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