Re: Devnull AAR
Only had time for a turn and a half lately...
2409.4 - My fleet closes off the warppoint in in the Toltayan system, killing a Toltayan colony ship in the process. The Toltayans respond by sending five talisman equipped BBs through the warppoint. My defenses hold but take heavy damage to a few ships (none destroyed, however) and lose. I'm going to research better engines so I can catch up to the Toltayan ships. If I wasn't ambushing them at a warppoint, they would blast me to pieces before I do damage to them. I also need to start researching shield depleters, as I am relying too much on my fighters to knock out their shields (although they do a good job).
Suprisingly, the Xi'Chung send a large fleet of carriers and regular ships into a system next to my homeworld. It is a nebula sector in the warppoint that they come through. I barely fight them off, because the warppoint wasn't well defended and the fighters and sats are very old. I loose most of my defenses there. What saves me is that a third of their ships are missile carriers, which cannot target my units. I quickly ramp up construction to replace the fighters and sats, as well as ordering ships to head to that warp point. It will be several turns before the defenses are reinforced. Hopefully the Xi'Chung doesn't have another fleet waiting.
Research:
Propulsion 6
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