- Free Port:(Water-0) Any commander may enter to obtain the "sailing" ability for 4 rounds.
- Heavenly Haven:(Holy-2) Any commander may enter to obtain a temporary ability for 4 rounds, which is identical to holding a "flying carpet" item.
- Acient Anchorage:(Water-2) Allows recruitment of sailors. Sailors are similar to light infantery. A commander with at least 10 sailors under his command gains the "sailing" ability, provided that at least 50% of the summed sizes of all his troops are from the sailors under his command. (i.e. Commander Size 4, 20 sailors size 2, 9 size 4 critters can still sail together.)
- Pirate's Den:(Blood-2) Allows recruitment of pirates, produces 20 gold, shifts scales towards turmoil. A pirate functions like a sailor as described above, but has a cooler picture and is himself stealthy. (So adding less than 50% in size-terms of other stealthy troops with a stealthy commander yields a stealthy sailing group.)
All of the above are restricted to coastal provinces, the ancient anchorage is restricted to a coastal woodland province, the pirate's den to a coastal wasteland or coastal mountain.