Quote:
Vicious Love said:
You're waiting for a lot of games that aren't going to happen, ain'tcha?
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I do seem to pick up the stray puppies, don't I?
The early online buzz on
Civ 4 indicates teething problems not solved by the first patch, possible directx problems, and heavy system overload in the late game, as well as its exceptionally high ratings. I've spent the last week trying unsuccessfully to download the demo, only to have it show up today on the
PC Gamer Jan issue demo disk. That saves a deal of time, though I haven't actually fired it up yet.
Hadn't been tracking
Mark of Chaos (I like Skaven more than Warhammer as such), but checking it out put
StarWars: Empire War on my radar screen, so thanks.
((I still play the old
Rebellion game, which always seems to find its way back onto my computer. After MOO2, it's probably the most persistant returnee--although
Birth of the Federation keeps getting back on each time I forget why I took it off, maybe once every 18-24 months or so). By comparison, Dom2 has
never been off my system.))
I looked at the new Shrapnel demos:
Weird Worlds, Lands of Legend. Been, done, gone; not my cup 'o tea, but both feel like good lunchtime games for casual play.
I have not been able to get excited about
Galactic Civ II. The first game had an exceptional AI, but the game universe had all the immersion value of pushing LEGO blocks around on a Chess board. My suspension of disbelief was totally trashed by the arcade-style powerup mechanic. Following MOO3 as it did (MOO3, the last time I bought a computer game before waiting for the reviews), it was a crushing disappointment. If I want an abstract strategy game that rewards metagaming, I will play chess. If I hear that GCII is substantially different from GCI in its approach, I will be more than pleased. For now, I remain skeptical.
Endoperez: Thanks for the WildFire reference. I have a friend who I think would be most interested in this.