One at a Time - Single Man Units
THE SCENARIO AND THE AAR
ONE AT A TIME!
Israeli Assault vs. Egypt Defend
Mitla Pass, Sinai
October 31st, 1956
Turns: 12
Night Scenario: 5AM
Scenario Size: Small (single man Units)
Estimated Play Time: 1 Hour or less
Testers: Massimo Rocca, Andrew Webber, Sgt Walrus, Tom DeShelter, Fabio Prado
Player Notes:
This battle is suitable for a 2 player game. If played solitaire, take the Israeli side.
This is another single man per unit scenario. You have a commando force under your command. It is a
small, well chosen group of men determined to get the job done.
As Israeli Captain Hod, your mission is to move into the ridges on the outpost of Mitla Pass to clear the
caves (represented by trenches) of enemy presence. Thus far no linkup has been possible with units of the
202nd Parachute Brigade. Their hold of the pass is tenuous and they desperately need reinforcing.
That cannot be accomplished until the entrance to the pass is cleared of enemy opposition. That is your task.
You must be aggressive. A slow passive advance is not possible. Daylight is near. You and your men must clear the hills as soon as possible!
In addition to the defensive positions, there are three caves that you need to destroy. Find them. Destroy them, then clear the area of any further enemy troops.
Historical Background:
The airdrop of the nearly 400 men of the 1st Battalion of the 202nd Israeli Parachute Brigade into Mitla Pass had been a bold gamble.
Its success depended on Israeli men and armor getting to them in time. On arriving at the pass, the Israelis discovered that Egyptian troops of the 2nd Brigade had beaten them there and set up defensive positions along the entrance to the Pass.
After failed attempts to storm the entrance, a sacrificial jeep was driven toward the opening and notes were made by Israeli commandos of the caves from which the Egyptians were firing.
That night the commandos assaulted those positions and cleared the Mitla Pass opening so that the Israelis could rescue the trapped paratroopers.
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I begin the battle by moving my two separate forces of Israeli commandos together to the south. It is there I will initiate my attack. It is dark and visibility is limited to a litte over 100 yards (3 hexes).
A sentry pops up just before the escarpment but he is taken out without loss.
My men are quickly getting into position. With two men carrying demo charges and two bazooka teams, I should be able to knock out the three caves that are my assignment.
By turn 1 here is where I am, all men alive (see attached)
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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