Quote:
shovah said:
this setup if almost impossible to kill without good magic beccause of the 40 protection and 9 regen per turn
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I dunno; if you're up against C'tis, Ermor, Machaka, Vanheim, Jotunheim, Pangaea, or any nation with a single sorcery random, "good magic" means nothing more than a handful of D1 mages with decent precision. Assuming they can get within 25 range and survive for a round or two.