Improvement proposal II - Movement in replay
IMHO the second most severe shortcoming in the SP engine is the lack of replay about enemy spotting during it's movement if no fireing was done in PBEM games and also in solitaire play in WinSPMBT.
Let me give a small example on this. You have a sniper in a keyholed position overlooking to a main road where enemy units are passing by. You set the range to 0 in order to observe and stay hidden. During the opponent's (or AI) turn all enemy vehicles had passed by but your scout has not seen anything even if a whole division passed by in front of it. In Combat Mission, Campaign Series and even in SPWaW the spotting of enemy movements during AI play is solved, and I guess it can be solved in WinSPMBT/WinSPWW2 too. (Unfortunately this solution does not work in SPWaW PBEM games which is very annoying as well.)
While I do not know the game code by introducing similar "events" like the unit fireing it seems easily or at least not hardly doable to me. (I may be wrong of course.)
I propose to make an event from the movement spotting as well not only the fireing event diring AI play and also for PBEM replay too. Regarding PBEM it would generate bigger save files, but if this feature can be turned on/off in the settings players could choose whether to use it or not. (I am sure they will as it improves recon and generally the game play a LOT.)
Hiding, observing and staying alive with the scouts would be more achievable by that since you do not have to deploy in the direct path of the advancing enemy units but rather position in good keyholed positions and observe without being spotted. Example scenario attached.
Artur.
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"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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