Re: Question About Strongest/Weakest Firing Priority
Strongest/Weakest being based on resource cost would match my memory from the way it originally worked in beta.
I think smallest/largest is based on the hull size (ship class max kT), so on largest, a baseship with only a Master Computer and no other components will be targetted before a full battleship.
I think each targetting type is a simple test, so that it can fall through to the next category easily, so players have more control over their orders. Imagine if "Has Weapons" were not just a Y/N has weapons test, but sorted based on the number of weapons: If so, it would very often be the only criteria used to choose a target, so Has Weapons, Nearest would result in seeking out the ship with the most weapons, even if it was far away, instead of seeking the nearest ship which has weapons. i.e., if it worked that way, it should be called "most weapons".
PvK
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