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Old January 12th, 2006, 09:35 PM
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Boron Boron is offline
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Default Barbarian Invasion - Rule Discussion

I had the idea for a special Scenario MP game.
In the Alliance vs. the Dead thread i suggested it already:
Thread

The base concept of the game is that it will be roughly a fantasy Barbarian Invasion.

2 players will be allied and play Western and Eastern Roman Empire, the other players will also be allied and play the Barbarian Invaders.

Settings:
-Most recent CB Mod, 5.2 or newer.
-Zen's Europe Map
- 6-8 Players

If you are interested post and then suggest/vote for my suggestions open for discussion which i will post now:

1. Roman Nations
suggest 2 Nations
2. Barbarian Nations
suggest up to 6 Nations
3. Should conquering the sea provinces be allowed?
a) yes
b) no
4. Victory Conditions for the Romans
a) Barbarians are very strong. In this case the Roman Victory condition will be to survive till turn X.
b) Somewhat balanced start. Romans have to kill 50% of the Barbarian Nations.
5. Victory Conditions for the Barbarians
a) Kill the Romans before turn X
b) Conquer either Rome or Byzantine
6. Magic Sites Frequency
suggest frequency
7. Shall we play with 500% Supply and 200% Resources (compared to Vanilla)
a) yes
b) no
8. Shall the Romans have many castles (simulating Limes + better roman infrastructure)?
a) yes
b) no
9. Fast Research, i.e. everyone gets a few immobile special researches in his capitol which give 100-200 research per turn.
a) yes
b) no
10. Shall the starting armies be rather national or may the nations also have some mystic help by ancient monsters, their gods etc.?
a) keep them national
b) also add monsters
11. Human pretenders only or free pretender chosing?
a) Humans only
b) all allowed
12. Shall artifacts and magic items be distributed too like in the artifacts game?
a) absolutely
b) no

P.S.: Morkilus, Huntsman, Folket, RonD and Arralen have reserved player slots till they state otherwise because they already showed interest in the old thread
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