Units in Dominions
Ok, I am new to these forums (I doubt I have posted more than two or three times), but one thing bugs me about the game, though I am only playing the demo. The units themselves. They don't have enough personality to them. I mean, even the lowliest officer in my army has more attention than the greatest of my units.
I was just thinking that it would be so cool if a bit more went into units, because right now I generally just buy the best I can of the type I want and go fight. I thought it would be so cool if you could make each individual unit as unique or close to that as you can with your champions. I realize that, seeing as champion micromanagement is a nightmare once you get past turn 20, unit microing would be hell or worse from turn 1 forward. So I came up with the following alternative.
To begin, I assume of course that taking items away from units would be far more complicated than giving them items, so assume there is no such feature. Instead of the current hierarchy of units, what if you could only buy the basic one of that unit's type, so if we take Ulm (because they have so many variations on what is essentially the same model) then you could build a normal infantry. Then you could upgrade a selected group of infantry with, say, black plate and pikes which could cost resources and gold, just like the original units do. Then you would still have the same balance in cost, but with more variation (think Ulm infantry with that flying race's ice armour, I forget the name).
There could also be magic weapons were the crafter requires not only gems but resources too. And they could make, maybe, one normal unit a bane blade per one death crystal and 10 or so resources? There would be a way to balance it, but imagine the possibilities. The flames of a salamander reinforced with lightning rods!
It would be fine if they couldn't get EXACTLY the same items as their commanding counterparts (that would be overpowered) but something would be nice. It would lend a certain quality to how I at leas viewed my soldiers, increase the number of low-level recruits out there, and allow for more interesting build-ups (do I give my infantry pikes in the hope my enemy has melee units, or those new helms to guard against their arrows?).
Besides, this adds more too, because you might want to upgrade troops far from a fort and with no forges out there to give them armour, you would need a wagon to take there. Boom, a new unit with a great purpose. You might even be able to stock it with surpluss food. No micro, the wagon would automatically fill up with any extra food in a province (evenly divided between all wagons present, with maybe a "distribute button" to spread it around) up to around 100 or 200 max. It would automatically jettison food if given something else to carry, and food expelled by one wagon could be picked up by another.
Just an idea, ultimately, but it might make the game more fun, and make troops as interesting as commanders, even into late game.
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