January 17th, 2006, 03:49 AM
|
Private
|
|
Join Date: Jan 2006
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
WW: Weapon Effects Mod - The best badly named mod.
The name is missleading, I just never felt like changing it. This mod adds a nice big ship as well as a few other changes described in the ReadMe.
ReadMe -
Quote:
Weapon Effects v0.3, the best improperly named mod there is.
To instal, just unzip the file and drop the WepFX directory in the Weird Worlds director. When you start the game hit the MODS button, select Weapon Effects Mod from the mod list, and hit START.
Originally, I intended to improve the missile explosion effects in order to bring the nuclear weapons more in line with how they would look in real life. I got side tracked and never really looked into improving the explosions. Instead, this mod adds a few things to the ships list and weapons all stemming from my original tangent. The list of features is as such:
Ships -
Terran Battleship - This, ladies and gentlemen, is the "original tangent" (that might make a nice ship name...). I read about making custom ships, this side tracked me from the weapon effects, I decided to make a ship with a broadside firing ability, and came up with this monster. It originally had four guns to a side, two fighter bays, the two engine types, plus two point defense weapons but that left me with only two miscellaneous slots. Now there are six main weapons, two point defense weapons, two engine types, and four misc slots.
You have to control this ship manually to get the best effect. And for now the Terran Battleship replaces the Terran Frigate.
Terran Fighter - This little ship was already in the game files in a non-functional state. It had no alpha map thingy, and its entry in the combat simulator was linked to Ripcord's ship. Suffice it to say, I rectified the problem. The Terran Fighter is not only in the game with this mod but is the fighter of choice for the Terran Fighter Bay. The alpha channel thing I made for it doesn't quite work but it works just enough.
Weapons -
None of these weapons replace other weapons.
Terran Fighter Bay - This is just the Garthan bay but crappier and it launches the excellent Terran Fighter.
Point Defense Laser Cannon - This is a modified Gatling Laser made to hit large numbers of missiles very rapidly. It is like having a second, specialised, shield layer.
Anti-Fighter Missile Tube - Again, a modified version of something else. It's highly maneuverable, fast, has good range, and is weak. Its good against fighters but takes a few hits to work. It some times spins out of control, it is probably a targeting issue related to not having a targeting computer. I originaly had this missile on the Terran Fighter but removed it because of technical issues, it will be added back in later if all goes well.
Slight Changes -
Ripcord O'Reilly - I added glows and gave him two weapons on the wingtips, instead of one in the nose.
Gauss Cannon - I made the shots of the Gauss Cannon move faster, 8.3_ times faster. It's more visually pleasing, especially for a weapon that is supposed to work on the basis of mass and velocity.
Everything in this mod may be used without my permission, except for the graphics files of the Terran Battleship and the ini files directly related to it.
Links -
http://www.digital-eel.com/modguide/index.htm
http://s7.invisionfree.com/SAIS_Forum/inde...p?showtopic=164
http://www.freewebs.com/strangefederation/
http://www.shrapnelcommunity.com/threads/p...at=&Board=weird
|
The mod -
http://www.filegone.com/yrub
|