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Mustang said:
Still, computer AI has advanced enough for any game to let the smaller units do some thinking for themselves. There's great potential here, but it's too bad that no big company is picking up the idea of a really realistic battlefield simulation. They're the only ones that have the money to try.
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Actually there are some already out there depending on what you consider realistic simulation. Are you talking 3D, top down? Any game that uses hexes or a turn based system can never hope to be "realistic".
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Mustang said:But why hasn't anyone talked about my "orders" idea I mentioned in the first post? It's an interesting little concept that needs to be considered.
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The orders you mentioned are specific to SP3. SPMBT and SPMWW2 are based on another game engine altogther (SP2) so some things in one probably cannot be replicated in another with substantial recoding at the very least.