Re: SAM Effectivness
There is a problem here, though. Any plane that gets hit with a MANPAD is probably going to be too beat up to keep flying a later turn. I remember that in the old SP3 there was a "morale check" where planes with low morale/high supression weren't allowed to do any missions. There dosen't seem to be much of this in WinSPMBT because I keep getting attacked with planes that I've already hit.
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