Re: Couple of questions
Thanks for the info, everyone has been really helpful and I am starting to shake the rust off. A couple more questions have surfaced in my new game that I wonder if any of you could help with.
1) Summoned Commanders - Typically what do you use the bigger, buffer generals that have the stats for a melee monster, but also have 3-4 in a path? Like say the Troll King, or any of the Unique Elemental kings? Do you use them as static mages? Or use them as melee machines and just self buff?
2) Weapons - I prefer not to deck out every commander with a Life stealing weapon. I typically save Wrath Swords for Bane Lords. There are so many weapons however, but I am curious what Artifact class weapons do typically like to forge?
3) How do you guys move troops to the front when you have a large empire? I have troops that are capitol only, so I still use my capitol as a recruiting zone. I am fighting a war on two fronts, and it is about half way inbetween both fronts. But...it still takes forever to get them to either front. Also, I had to pull resources from one front to the other, and that took forever....I had to basically hold out till relief from the western front arrived. I am wondering if there is a more efficent way than hoofing it.
4) I am able to pretty much summon anything at this point in the game, except blood stuff. What do you guys tend to rely upon in the various schools?
5) I am having a huge problem with friendly fire. I normally end up causing most of the casualties in the two of my most relied upon summons....Clockwork horrors, and Pale Riders. Both give me very cheap flanking units. But....once the 3rd round hits, the friendly fire starts mounting. I set both units up to race down the flanks and engage archers and/or rear units. They get mauled when the come back to help out the infantry, and when they are chasing fleeing units. Is there any orders or placement that can help minimize friendly fire?
6) As Ulm, could you give some suggestions for scripts for the smiths...all my combat smiths have fire 2 Earth 3.
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