Re: Improvement proposal I - OP fire draining
"With op fir draining you simply send in infantry at 2000m distance and the armor will shoot at it while infantry cannot put a dent in the armor. It will also shoot at the APCs at 2000m even though APCs cannot hurt them from there as well. Now I can imagine you say to set the range lower BUT I want to engage the tanks on 2000 m because I have an edge on arnmor and aiming and gun power.
Nowdays seasoned players do not rely on OP fire at all because of the OP fire draining. I have been there have done that. I enter a spot with infantry and make the armor shoot at my infantry from where I cannot hurt it very much. after it has run out of shots I go in with the armor. If I have scout armored cars to sacrifice I drain OP fire with them."
I will try one more time. If you leave a unit out by itself, you deserve to have it shoot off all its shots and be killed. GOOD tactics requires that you support that unit with another unit, so that there are several units that can opfire. Then Soak off tactics just create heaps of points for the defender as the burning hulks and bleeding bodies pile up in front of the defesive line. Fighting like you want to fight is what gave us trench warfare. Without the ability to swamp a target, there would be nothing but two lines shooting at each other. Instead of piling on code to fix a feature, why not learn tactics? In this case tactics being ways to isolate a unit from it's support and swamping it to create gaps in the defense that can be exploited. Can't do that when you have units with Majic weapons that can fire an infinite number of times and never run out of ammo.
I neither know nor care what scenario you are discussing. It sounds to me like a good reason to avoid scenarios, which I already do.
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