Resource bug
I looked at the turns sent by Shmonk. He definitely cannot use all the available resources in his capitol.
My preliminary conclusion is that it is caused by the new statement added to Version 5.2:
#resourcemult 120
This seems to be reducing the usable resources by 20% (when you have sloth?). Perhaps this was intended, perhaps not. However, even if intended, it does seems problematic (or even annoying) when you don't have all the resources displayed availble to actually recruit.
This seems even worse than the problem of having to keep track of resources used for the guy in the queue under any game version...
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