.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old February 26th, 2006, 05:18 AM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default RAND2 - full, everyone send me an email

I'm going to be getting this game started. First, for any newcomers, here are the rules (courtesy of Panther, but modified a bit):

1. All nations will be randomly assigned. No one knows which player belongs to which nation. I am shooting for 17 players here.
2. No diplomacy of any kind. No in-game messages. No transferring of artifacts or gems or gold to any player. No external email allowed. I know this last item is impossible to truly enforce, so we would have to rely on the honor system here.
3. Name your deity after your nation (e.g "Jotunheim")

As for parameters:
indies 6
hard research
no renaming
Mods:
CB pretender mod (and *ONLY* the pretender mod) http://www.dominions-2.org/downloads...5separated.zip
Turin's hero mod http://www.shrapnelcommunity.com/thr...?Number=358700
graphs on
victory points equal to n/2 + 1 to win
anything not mentioned is as default

People might hate the idea of no mods; but, while I really like the idea of the CB mod, and think it's made a lot of good moves, I've yet to play a modded game where some unforseen trick or other didn't lead to a major imbalance. Sure, the base game has its imbalances too, but at least everyone's familiar with them. Besides, if Caelum starts getting too big (watch the score graphs!), attack Caelum. I am slightly negotiable on this, but I'd prefer to stick with it. I'd be pretty happy to throw in just Turin's hero mod, actually...

map will be Orania, with Panther's pre-set starting locations. This is good motivation for me to make a 17-player toroidal map, but not for this game.

The game will be TCP/IP, hosted by me. I'll manage anonymity by virtue of a little script I wrote to automatically assign the nations and email them out to the players. The other main drawbacks of TCP/IP games (that I know of) are lack of notification when things host and potential for file corruption to derail the game. The former will be handled by an email that goes out to everyone who wants it upon each hosting. The latter will (hopefully!) be solved by backups that happen each turn.

So... Who's interested?


Players:
(if you don't have an asterisk by your name, send me your email address over PM or to dig4fire at cox. (net) I will need it for the nation-choosing script. Also, if you don't want to receive turn updates over email, this would be a good time to indicate it)

*Ygorl - R'lyeh
*extramedium - Arcoscephale
*Folket - Ulm
*Jurri - Man
*WraithLord - Pangaea
*PashaDawg - Pythium
*Peacekeeper
*Tyrant - Marignon
*Shmonk - Ermor
*castigated - T'ien Ch'i
*Grizannor - Machaka
*iljah - Mictlan
*DaMilano
*shovah - Abysia
*The_Tauren13 - Caelum
*Dongwook - C'tis
*Cainehill - Vanheim

17 email addresses means a game. Nation assignments have been sent. Let me know if you decide you don't want to play, but don't tell me which nation you got!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.