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1) Why has AIM been given Precision of 100?? I believe the original 5 was way too low... but an increase to 100 seems way too much.
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Aim provides a boost of 5 precision. The 100 precision on the spell represents the accuracy with which the aim spell will hit the target grid square that the mage that casts it wants it to hit. With the old precision on aim, it could miss, which made it pretty useless compared to eagle eyes.
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2) Why is Baleful Star only 1 astral?? Reading the spell description I believed this spell gave a percentage chance for troops to be cursed in the target province... for 1 astral that's way too good of a deal.
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It will curse about a dozen troops, which is really weak for the original cost.
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4) Why were Foul Air and Lure of the Deep dropped so drastically in gem price?? Seems too extremely easy to get these nasty spells up.
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They are very situational, and both use gems that would be much better spent on other things given the original cast. Have you ever seen a game won or lost because of either spell?
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6) One of the Ice Devils originally had fire immunity which is not listed in the readme text file. Why has his fire immunity been removed for that specific Ice Devil??
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Balance purposes. The ice devils were taken down to -50% fire resistance.