.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 7th, 2006, 07:45 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Riflemen have too much ammo

If a move represents abot 1.5 minutes, then assuming an hour of fighting that would be 40 moves solid continuous firing.

Now, assuming a full 6 shot opportunities per move were taken, then that would be 6*40=240 Fire opportunities.

Infantry typically have 60 to 90 shot opportunities, so will be "dry" after about a half game hour of solid all-out firing, which is not unrealistic.

http://www.anzacday.org.au/history/vietnam/longtan.html
- The Australians made contact at 4.08pm and were calling for ammo resupply at 5.0pm.

( http://members.tripod.com/sitrep1/cav05b.htm gives another account of Long Tan, from the cavalry's point of view.)

As many have pointed out - should you think the loads are unrealistic, you have Mobhack or the scenario editor at your disposal.

Cheers
Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.