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Saber Cherry said:
These people are wrong. They have experienced problems, but they didn't notice or didn't care. Major problems, though - that's totally subjective. I was mostly even with the other majors in my first GC2 game, but had by far the weakest military... and suddenly found a "Lucky Ranger", then another one 5 turns later, each with stats sufficient to destroy all other empires combined (no enemy ship was strong enough to damage it). I crushed a nearby empire (the strongest in the game) taking not only no losses, but no damage. Due to a random event that happened twice in quick succession, I went from 'struggling' to 'godlike' and the game became boring, as my victory was inevitable
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The same happended to me, but I ended with 6 Lucky Ranger ships pwning the galaxy. It seems that the odds of receiving one of those things depends on how much your empire sucks. In my case, I was very weak and short before being annihilated very early in the game. I was given a Lucky Star and secured my home planet, but could not expand as I was missing the "planetary invasian" technology you need to construct troop cariers. So I remained with my lousy planet and got more and more lucky stars.
Of course I can see the flaw in this, but on the other hand I like the fact that the game tries to get you back into game if you had a bad start or if you are a new player.