Ralf´s Star Trek Mod Version 1.2
Hi to all !
I am curently doing some brainstorming for the second version of "my" star trek mod.
While i added in the first version new shipclasses for most of the races and edited the capabilities of the different vessels i did not change much of the weapons technology and the different tech trees. This shall change with this mod version. I want to give each races at least some unique features beside the added shipclasses and their abilities.
So while i have some ideas for the borg (cutting beeam weapons, advanced shield systems and perhaps propulsion systems) and the Orions and 8472 i have some difficulties to spot unique weapon tech and/or other technology for the Klingons and Romulans, Cardassians and the like.
The general idea is the following:
I want to make "normal" phaser technology available to all races as some kind of long time existing technology commonly available to all races ( in terms of treknology i want to use the old dual style phaser banks such as seen in the movies as common known and used phaser technology), but then the difficulties starts. If i want to do the same with Disrupter weapons i have the problem that most of the star trek races use Disrupter weapons as their main system, i do not know if there are any "special" disrupter weapons used by klingons or romulans....
After making the phaser tech common used weapon tech i want to create unique weapon tech trees for the different races.
While the Federation will use their Phaser Phalanxes ( I to X) and the Romulans will have their Plasma Weapons i am thinking about the disrupter thing again.....
Any ideas how i can circumvent this problem and making a common use "disrupter" according to the old phaser weapon tech and some special Disrupter weapon tech for the races?
All the other special weapon tech is no problem but with this thing i have some difficulties.
So please help!
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Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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