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Old March 20th, 2006, 12:13 AM
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Default Re: What games are you waiting for in 2006?

*cough*wiseass*cough*

I thought more people on this forum would be following it. Close Combat aimed to bring Wargaming real time, and was the first game I am aware of that attempted to model how soldiers would react to orders. Until that point, every game featured robot soliders that blindly followed orders.

Since then a few games have attempted it, but for the most part, the player-end AI is still the same. I have been impressed with every Relic game since Homeworld, and makes me think that all the hoopla over CoH is more then hype.

We just may get a RTT that plays as well as it looks.

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