Quote:
PvK said:
...and games where the difficulty of the world is magically based on the level of your character.
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Y'see?! Y'see?! That's what I'm talkin' 'bout! It's all inert, like the world is either structured entirely around your character, or structured around nothing at all, and waiting around for the sole motive force that is your character. I hate that. Not really a fan of ridiculous power curves, either, nor of games that can't think of a better way to represent power than the ability to withstand three dozen axe blows to one's unarmored face, but it's the repeatedly-lamented inertness that most gets to me.