.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old March 29th, 2006, 01:04 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Combat in SEV

Trying to handle a 3D UI with frantic combat going on and controlling heaps of ships at the same time is pretty tough. Homeworld does about as good a job as I've seen, but it's still way too frantic for me, and of course it has all the RTS bull**** of researching and resource gathering and building new ships all at the same time as combat is going on, as if the constant action spread all over 3D space were not enough. Anathema to me. Good tactical 3D is I think possible in theory, but a whole lot more work just to tell WTF is going on, for developers, for the AI, for players... so I think 2D is a very respectable decision.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.