Re: Oblivion
A lot of people have turned to the console to correct mistakes.
But what you said is true of most non-action RPGs that let you create a character....regardless of system (skill or xp). This can happen in MMO's as well, and that is painful.
You make roll a character or party, only to find out that you nerfed yourself because: the selections you made were nerfed to begin with, were nerfed because they were overpowered, or will be nerfed in a future update. In the D&D based systems I'll spend hours re-rolling parties because I found the selections I made weren't working, or I found something that worked and I needed more of it. Actually, I spent more time re-rolling playing the Exp type RPGs than I ever did in any of the Daggerfall series. In most CRPGs, the difficulty tends to continually ramp up. Maybe if you gave me some examples of games that let you go to "easier" or "hard" areas it would jog my memory.
Action RPGs or Actionish type RPGs are exceptions, because once you choose a class, the options players are given are mostly cosmetic. And a lot of times they do have "areas" like MMO's, where areas were ment to be played by characters in a set level range.
But as far as traditional CRPGs go, I can't think of an example like you mentioned, as most CRPGs are pretty linear.
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