Was testing my map and ran into a minor problem. Had a few provinces in which I set the poptype, set specific magic sites and then added a few thematic commanders and additional forces to match the set poptype. Realized that I could not have it both ways. I had to either accept that the basic defenders be randomly chosen by the game, or wipe them out and place them all manually.
An example of what I wanted to do:
#setland 59
#population 500
#poptype 25 -- Babarians
#commander 777 -- Tartarian Monstra
#comname "Bludgorge"
#units 20 141 -- barbarian chiefs (beserk ability)
The intention was to allow game settings for independent strength to still influence the strength of the defenders, while insuring a tougher than typical defense of special provinces.
Using the method above however, you might still find militia defending alongside the barbarians, which is fine, but not very thematic...
The only solution that I can find so far is to use #land and place my own choice of defenders which makes the independent strength of the province constant, but at least thematic.
Maybe this should have been in the wishlist. If I am missing something, please let me know.
Thanks in advance!