Carrier Battles bug: Bezerker vulnerability
I just need to RANT. I'm in several carrier battles games, and have found that the Bezerker happiness type is very easily defeated with simple intel projects of repeated plagues. All an opponent need to is to hit you each turn with a plague and your planets will all soon be rioting. You can't defend against it since plagues damage planets for one turn before they are stopped. This means you can't stop the effects of this type of attack no matter what you do unless you prevent all your opponents intel attacks. In my view this happiness type has an unbalancing vulnerability that an opponent can take advantage of to easily knock you out of the game.
In Carrier battles #7, an opponent is just hitting me with successive intel-plagues, and since my turns always are processed after theirs I can never counter them (my turns process after his). I have no way to stop all my planets eventually going into riot, since I must invade and take over 4 planets per turn just to counter the negative effects of a new plague each turn, and must conquer even mor PER TURN to get things back in working order This is plain sucking the life out of what was an otherwise interesting game. I recommend this bezerker easy-kill vulnerability be toned down in future mods.
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Emperor's Child
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