Re: What games are you waiting for in 2006?
Quote:
OG_Gleep said:
*cough*wiseass*cough*
I thought more people on this forum would be following it. Close Combat aimed to bring Wargaming real time, and was the first game I am aware of that attempted to model how soldiers would react to orders. Until that point, every game featured robot soliders that blindly followed orders.
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Too lazy to check which came first, but the Combat Mission series models soldiers' reactions as well. Of course, those games are not realtime, but use simultaneously-resolved turns of one minute increments.
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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